Moves

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The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
Level
0
Power
0
Accuracy
1%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
60
Accuracy
100%
PP
5
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
Level
0
Power
0
Accuracy
100%
PP
15
A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Level
0
Power
0
Accuracy
55%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
180
Accuracy
1%
PP
1
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
60
Accuracy
100%
PP
20
This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Level
0
Power
0
Accuracy
1%
PP
1
The user employs its psychic power to exchange Abilities with the target.
Level
0
Power
0
Accuracy
1%
PP
10
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Level
0
Power
70
Accuracy
90%
PP
10
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Level
0
Power
130
Accuracy
100%
PP
10
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