Moves

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The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Level
0
Power
0
Accuracy
1%
PP
10
The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
Level
0
Power
0
Accuracy
30%
PP
5
This move is either physical or special—whichever will inflict more damage. This may also poison the target.
Level
0
Power
90
Accuracy
100%
PP
10
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
Level
0
Power
0
Accuracy
1%
PP
15
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
Level
0
Power
150
Accuracy
100%
PP
5
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
Level
0
Power
0
Accuracy
1%
PP
10
The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
Level
0
Power
0
Accuracy
1%
PP
10
The user strikes the target with a quick jolt of electricity. This attack never misses.
Level
0
Power
60
Accuracy
1%
PP
20
The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
Level
0
Power
0
Accuracy
1%
PP
5
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
75
Accuracy
100%
PP
15
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