Totodile (#158) - Pokedex

Despite the smallness of its body, Totodile’s jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.
Totodile
LC
Generation 2
Big Jaw Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
63
0.6m
9.5kg
Past
Species info
70
17.6%
Blue
Waters edge

Growth

12.5%
87.5%
5121 steps
Stats

Level up Egg Machine Tutor

  • Hard, pointed, sharp claws rake the target to inflict damage.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    35
    The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    30
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    7
    Power
    20
    Accuracy
    100%
    PP
    20
    The target is blasted with a forceful shot of water.
    Level
    13
    Power
    40
    Accuracy
    100%
    PP
    25
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Level
    20
    Power
    60
    Accuracy
    100%
    PP
    25
    The user frightens the target with a scary face to harshly lower its Speed stat.
    Level
    27
    Power
    0
    Accuracy
    100%
    PP
    10
    The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
    Level
    35
    Power
    70
    Accuracy
    100%
    PP
    20
    An earsplitting screech harshly lowers the target's Defense stat.
    Level
    43
    Power
    0
    Accuracy
    85%
    PP
    40
    The target is blasted by a huge volume of water launched under great pressure.
    Level
    52
    Power
    110
    Accuracy
    80%
    PP
    5
  • The user rampages and attacks for two to three turns. The user then becomes confused.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    The target is blasted by a huge volume of water launched under great pressure.
    Level
    0
    Power
    110
    Accuracy
    80%
    PP
    5
    Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    Level
    0
    Power
    75
    Accuracy
    90%
    PP
    10
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user attacks with a prehistoric power. This may also boost all the user's stats at once.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user slashes the target with huge, sharp claws to inflict damage.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
  • Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The user attacks everything around it by swamping its surroundings with a giant wave.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    5
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user charges at the target and may make it flinch.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
    Level
    0
    Power
    150
    Accuracy
    100%
    PP
    20
    The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user dives on the first turn, then floats up and attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    The user confounds the target with speed, then slashes. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
  • The target is slugged by a punch thrown with muscle-packed power.
    Level
    0
    Power
    80
    Accuracy
    85%
    PP
    20
    The target is attacked with an icy punch. This may also leave the target frozen.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is attacked by a kick launched with muscle-packed power.
    Level
    0
    Power
    120
    Accuracy
    75%
    PP
    5
    The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
    Level
    0
    Power
    85
    Accuracy
    100%
    PP
    15
    A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    15
    A retaliatory attack that counters any physical move, inflicting double the damage taken.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    Level
    0
    Power
    75
    Accuracy
    90%
    PP
    10
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Level
    0
    Power
    20
    Accuracy
    100%
    PP
    10
    The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
    The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by punching the target with full concentrated power. This also confuses the target.
    Level
    0
    Power
    100
    Accuracy
    50%
    PP
    5
Evolutions
Croconaw
Croconaw
  • Level up: 18
Feraligatr
Feraligatr
  • Level up: 30
Name localizations
German
Karnimani
English (US)
Totodile
Spanish (Spain)
Totodile
French (France)
Kaiminus
Italian
Totodile
Japanese
ワニノコ
Japanese (kana)
ワニノコ
Japanese (romaji)
Waninoko
Korean
리아코
Chinese, Simplified
小锯鳄
Chinese, Traditional
小鋸鱷
Genera localizations
German
Großmaul
English (US)
Big Jaw Pokémon
Spanish (Spain)
Pokémon Fauces
French (France)
Pokémon Mâchoire
Italian
Pokémon Mascellone
Japanese
おおあごポケモン
Japanese (kana)
おおあごポケモン
Korean
큰턱포켓몬
Chinese, Simplified
大颚宝可梦
Chinese, Traditional
大顎寶可夢
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