Espeon (#196) - Pokedex

Wields an arcane power with which it can predict the weather and even people's thoughts. When bathed in sunshine, the scarlet orb on its brow glows and builds energy.
Espeon
NU
Generation 2
Sun Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
184
0.9m
26.5kg
Species info
70
17.6%
Purple
Urban

Growth

12.5%
87.5%
8961 steps
Stats

Level up Machine Tutor

  • A physical attack in which the user charges and slams into the target with its whole body.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    35
    The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    30
    The user assists an ally by boosting the power of that ally's attack.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    20
    Sand is hurled in the target's face, lowering the target's accuracy.
    Level
    8
    Power
    0
    Accuracy
    100%
    PP
    15
    The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
    Level
    15
    Power
    50
    Accuracy
    100%
    PP
    25
    The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
    Level
    22
    Power
    40
    Accuracy
    100%
    PP
    30
    Star-shaped rays are shot at opposing Pokémon. This attack never misses.
    Level
    29
    Power
    60
    Accuracy
    1%
    PP
    20
    The target is attacked with a peculiar ray. This may also confuse the target.
    Level
    36
    Power
    65
    Accuracy
    100%
    PP
    20
    Two turns after this move is used, a hunk of psychic energy attacks the target.
    Level
    43
    Power
    120
    Accuracy
    100%
    PP
    10
    This move can be used only after the user has used all the other moves it knows in the battle.
    Level
    50
    Power
    140
    Accuracy
    100%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    57
    Power
    0
    Accuracy
    1%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    64
    Power
    90
    Accuracy
    100%
    PP
    10
    The user restores its own HP. The amount of HP regained varies with the weather.
    Level
    71
    Power
    0
    Accuracy
    1%
    PP
    5
    The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    Level
    78
    Power
    0
    Accuracy
    1%
    PP
    10
  • Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user employs its psychic power to exchange Abilities with the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
  • The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    15
    Star-shaped rays are shot at opposing Pokémon. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Level
    0
    Power
    20
    Accuracy
    100%
    PP
    10
    The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user assists an ally by boosting the power of that ally's attack.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user catches the target off guard and swaps the target's held item with its own.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    This move can be used only after the user has used all the other moves it knows in the battle.
    Level
    0
    Power
    140
    Accuracy
    100%
    PP
    5
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    90%
    PP
    15
Evolutions
Espeon
Espeon
  • Day
  • 160 Happiness
Umbreon
Umbreon
  • Night
  • 160 Happiness
Leafeon
Leafeon
  • eternaforest
Glaceon
Glaceon
  • sinnohroute217
Sylveon
Sylveon
  • 2 Affection
Name localizations
German
Psiana
English (US)
Espeon
Spanish (Spain)
Espeon
French (France)
Mentali
Italian
Espeon
Japanese
エーフィ
Japanese (kana)
エーフィ
Japanese (romaji)
Eifie
Korean
에브이
Chinese, Simplified
太阳伊布
Chinese, Traditional
太陽伊布
Genera localizations
German
Sonnen-Pokémon
English (US)
Sun Pokémon
Spanish (Spain)
Pokémon Sol
French (France)
Pokémon Soleil
Italian
Pokémon Sole
Japanese
たいようポケモン
Japanese (kana)
たいようポケモン
Korean
태양포켓몬
Chinese, Simplified
太阳宝可梦
Chinese, Traditional
太陽寶可夢
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