Chikorita (#152) - Pokedex

In battle, Chikorita waves its leaf around to keep the foe at bay. However, a sweet fragrance also wafts from the leaf, becalming the battling Pokémon and creating a cozy, friendly atmosphere all around.
Chikorita
LC
Generation 2
Leaf Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
64
0.9m
6.4kg
Past
Species info
70
17.6%
Green
Grassland

Growth

12.5%
87.5%
5121 steps
Stats

Level up Egg Machine Tutor

  • A physical attack in which the user charges and slams into the target with its whole body.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    35
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    40
    Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
    Level
    6
    Power
    55
    Accuracy
    95%
    PP
    25
    The user scatters a cloud of poisonous dust that poisons the target.
    Level
    9
    Power
    0
    Accuracy
    75%
    PP
    35
    The user restores its own HP. The amount of HP regained varies with the weather.
    Level
    12
    Power
    0
    Accuracy
    1%
    PP
    5
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    17
    Power
    0
    Accuracy
    1%
    PP
    20
    The user scatters curious leaves that chase the target. This attack never misses.
    Level
    20
    Power
    60
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    23
    Power
    0
    Accuracy
    100%
    PP
    15
    The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
    Level
    28
    Power
    0
    Accuracy
    100%
    PP
    20
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    31
    Power
    0
    Accuracy
    1%
    PP
    30
    The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
    Level
    34
    Power
    85
    Accuracy
    100%
    PP
    15
    The user creates a protective field that prevents status conditions for five turns.
    Level
    39
    Power
    0
    Accuracy
    1%
    PP
    25
    This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
    Level
    42
    Power
    0
    Accuracy
    1%
    PP
    5
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    45
    Power
    120
    Accuracy
    100%
    PP
    10
  • The target is struck with slender, whiplike vines to inflict damage.
    Level
    0
    Power
    45
    Accuracy
    100%
    PP
    25
    The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
    Level
    0
    Power
    85
    Accuracy
    100%
    PP
    15
    A retaliatory attack that counters any physical move, inflicting double the damage taken.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    A seed is planted on the target. It steals some HP from the target every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user attacks with a prehistoric power. This may also boost all the user's stats at once.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    5
    This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    55%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    5
    The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
    Level
    0
    Power
    130
    Accuracy
    90%
    PP
    5
    The user emits a healing pulse that restores the target's HP by up to half its max HP.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
  • A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
  • This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    The user restores its own HP. The amount of HP regained varies with the weather.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
Evolutions
Bayleef
Bayleef
  • Level up: 16
Meganium
Meganium
  • Level up: 32
Name localizations
German
Endivie
English (US)
Chikorita
Spanish (Spain)
Chikorita
French (France)
Germignon
Italian
Chikorita
Japanese
チコリータ
Japanese (kana)
チコリータ
Japanese (romaji)
Chicorita
Korean
치코리타
Chinese, Simplified
菊草叶
Chinese, Traditional
菊草葉
Genera localizations
German
Laub
English (US)
Leaf Pokémon
Spanish (Spain)
Pokémon Hoja
French (France)
Pokémon Feuille
Italian
Pokémon Foglia
Japanese
はっぱポケモン
Japanese (kana)
はっぱポケモン
Korean
잎사귀포켓몬
Chinese, Simplified
叶子宝可梦
Chinese, Traditional
葉子寶可夢
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