Chikorita (#152) - Pokedex

In battle, Chikorita waves its leaf around to keep the foe at bay. However, a sweet fragrance also wafts from the leaf, becalming the battling Pokémon and creating a cozy, friendly atmosphere all around.
Chikorita
LC
Generation 2
Leaf Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
64
0.9m
6.4kg
Past
Species info
70
17.6%
Green
Grassland

Growth

12.5%
87.5%
5121 steps
Stats

Level up Egg Machine Tutor

  • A physical attack in which the user charges and slams into the target with its whole body.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    35
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    40
    Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
    Level
    8
    Power
    55
    Accuracy
    95%
    PP
    25
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    12
    Power
    0
    Accuracy
    1%
    PP
    20
    The user scatters a cloud of poisonous dust that poisons the target.
    Level
    15
    Power
    0
    Accuracy
    75%
    PP
    35
    The user restores its own HP. The amount of HP regained varies with the weather.
    Level
    22
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
    Level
    29
    Power
    85
    Accuracy
    100%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    36
    Power
    0
    Accuracy
    1%
    PP
    30
    The user creates a protective field that prevents status conditions for five turns.
    Level
    43
    Power
    0
    Accuracy
    1%
    PP
    25
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    50
    Power
    120
    Accuracy
    100%
    PP
    10
  • The target is struck with slender, whiplike vines to inflict damage.
    Level
    0
    Power
    45
    Accuracy
    100%
    PP
    25
    A retaliatory attack that counters any physical move, inflicting double the damage taken.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    A seed is planted on the target. It steals some HP from the target every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user attacks with a prehistoric power. This may also boost all the user's stats at once.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    5
    This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    55%
    PP
    15
  • Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
    Level
    0
    Power
    25
    Accuracy
    100%
    PP
    30
  • A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
    Level
    0
    Power
    85
    Accuracy
    100%
    PP
    15
    A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    15
    A retaliatory attack that counters any physical move, inflicting double the damage taken.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Level
    0
    Power
    20
    Accuracy
    100%
    PP
    10
    The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
Evolutions
Bayleef
Bayleef
  • Level up: 16
Meganium
Meganium
  • Level up: 32
Name localizations
German
Endivie
English (US)
Chikorita
Spanish (Spain)
Chikorita
French (France)
Germignon
Italian
Chikorita
Japanese
チコリータ
Japanese (kana)
チコリータ
Japanese (romaji)
Chicorita
Korean
치코리타
Chinese, Simplified
菊草叶
Chinese, Traditional
菊草葉
Genera localizations
German
Laub
English (US)
Leaf Pokémon
Spanish (Spain)
Pokémon Hoja
French (France)
Pokémon Feuille
Italian
Pokémon Foglia
Japanese
はっぱポケモン
Japanese (kana)
はっぱポケモン
Korean
잎사귀포켓몬
Chinese, Simplified
叶子宝可梦
Chinese, Traditional
葉子寶可夢
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