Chansey (#113) - Pokedex

This purehearted Pokémon shares its eggs with the injured.
Chansey
RU
Generation 1
Egg Pokémon
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
395
1.1m
34.6kg
Species info
140
11.8%
Pink
Urban

Growth

100%
0%
10201 steps
Stats

Level up Egg Machine Tutor

  • The target is physically pounded with a long tail, a foreleg, or the like.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    35
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    40
    The user curls up and boosts its Defense stat.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    40
    The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
    Level
    5
    Power
    0
    Accuracy
    100%
    PP
    30
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    9
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    12
    Power
    15
    Accuracy
    85%
    PP
    10
    The user restores its own HP by up to half its max HP.
    Level
    16
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    20
    Power
    0
    Accuracy
    1%
    PP
    15
    The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
    Level
    23
    Power
    0
    Accuracy
    1%
    PP
    10
    A reckless full-body charge attack for slamming into the target. This also damages the user a little.
    Level
    27
    Power
    90
    Accuracy
    85%
    PP
    20
    A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
    Level
    31
    Power
    0
    Accuracy
    55%
    PP
    15
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Level
    34
    Power
    0
    Accuracy
    100%
    PP
    10
    The user emits a healing pulse that restores the target's HP by up to half its max HP.
    Level
    38
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    42
    Power
    100
    Accuracy
    75%
    PP
    10
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    46
    Power
    0
    Accuracy
    1%
    PP
    30
    The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Level
    50
    Power
    0
    Accuracy
    1%
    PP
    10
    A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    Level
    54
    Power
    120
    Accuracy
    100%
    PP
    15
  • A retaliatory attack that counters any physical move, inflicting double the damage taken.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    15
    The user assists an ally by boosting the power of that ally's attack.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    65
    Accuracy
    85%
    PP
    10
  • The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    5
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The target is slugged with a punch thrown at maximum power.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    20
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    10
    The user sets off an earthquake that strikes every Pokémon around it.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    Level
    0
    Power
    110
    Accuracy
    85%
    PP
    5
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    Level
    0
    Power
    75
    Accuracy
    90%
    PP
    10
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user attacks with a punch. This may also lower the target's Defense stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
    Level
    0
    Power
    60
    Accuracy
    95%
    PP
    15
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
    Level
    0
    Power
    50
    Accuracy
    90%
    PP
    10
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    5
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user damages opposing Pokémon by emitting a powerful flash.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    20
  • The target is attacked with a fiery punch. This may also leave the target with a burn.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an icy punch. This may also leave the target frozen.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an electrified punch. This may also leave the target with paralysis.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
    The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
    Level
    0
    Power
    150
    Accuracy
    100%
    PP
    20
    The user assists an ally by boosting the power of that ally's attack.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user recycles a held item that has been used in battle so it can be used again.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    5
    The user employs its psychic power to exchange Abilities with the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by letting loose a horribly loud, resounding cry.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user endearingly approaches the target, then steals the target's held item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
    Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can be used only after the user has used all the other moves it knows in the battle.
    Level
    0
    Power
    140
    Accuracy
    100%
    PP
    5
    The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    90%
    PP
    15
    The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
Evolutions
Chansey
Chansey
  • Day
Blissey
Blissey
  • 160 Happiness
Name localizations
German
Chaneira
English (US)
Chansey
Spanish (Spain)
Chansey
French (France)
Leveinard
Italian
Chansey
Japanese
ラッキー
Japanese (kana)
ラッキー
Japanese (romaji)
Lucky
Korean
럭키
Chinese, Simplified
吉利蛋
Chinese, Traditional
吉利蛋
Genera localizations
German
Ei-Pokémon
English (US)
Egg Pokémon
Spanish (Spain)
Pokémon Huevo
French (France)
Pokémon Œuf
Italian
Pokémon Uovo
Japanese
たまごポケモン
Japanese (kana)
たまごポケモン
Korean
알포켓몬
Chinese, Simplified
蛋宝可梦
Chinese, Traditional
蛋寶可夢
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