Celebi (#251) - Pokedex

This Pokémon traveled through time to come from the future. It bolsters grass and trees with its own strength, and it can heal wounds, too.
Celebi
Illegal
Generation 2
Time Travel Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
270
0.6m
5kg
Past
Species info
100
17.6%
Green
Forest

Growth

-12.5%
112.5%
30721 steps
Stats

Level up Machine Tutor

  • A seed is planted on the target. It steals some HP from the target every turn.
    Level
    1
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
    Level
    1
    Power
    50
    Accuracy
    100%
    PP
    25
    The user regenerates its cells, restoring its own HP by up to half its max HP.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    5
    The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a protective field that prevents status conditions for five turns.
    Level
    10
    Power
    0
    Accuracy
    1%
    PP
    25
    The user scatters curious leaves that chase the target. This attack never misses.
    Level
    19
    Power
    60
    Accuracy
    1%
    PP
    20
    The user attacks with a prehistoric power. This may also boost all the user's stats at once.
    Level
    28
    Power
    60
    Accuracy
    100%
    PP
    5
    The user switches places with a party Pokémon in waiting and passes along any stat changes.
    Level
    37
    Power
    0
    Accuracy
    1%
    PP
    40
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    46
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    55
    Power
    0
    Accuracy
    100%
    PP
    15
    Two turns after this move is used, a hunk of psychic energy attacks the target.
    Level
    64
    Power
    120
    Accuracy
    100%
    PP
    10
    The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Level
    73
    Power
    0
    Accuracy
    1%
    PP
    10
    The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
    Level
    82
    Power
    130
    Accuracy
    90%
    PP
    5
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Level
    91
    Power
    0
    Accuracy
    1%
    PP
    5
  • A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    20
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user employs its psychic power to exchange Abilities with the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    5
    The user confounds the target with speed, then slashes. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
    Level
    0
    Power
    50
    Accuracy
    90%
    PP
    10
  • Star-shaped rays are shot at opposing Pokémon. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Level
    0
    Power
    20
    Accuracy
    100%
    PP
    10
    The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user restores its own HP. The amount of HP regained varies with the weather.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks with a prehistoric power. This may also boost all the user's stats at once.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    5
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user assists an ally by boosting the power of that ally's attack.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user catches the target off guard and swaps the target's held item with its own.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    This move can be used only after the user has used all the other moves it knows in the battle.
    Level
    0
    Power
    140
    Accuracy
    100%
    PP
    5
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    5
    The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    90%
    PP
    15
Showdown appearances
Name localizations
German
Celebi
English (US)
Celebi
Spanish (Spain)
Celebi
French (France)
Celebi
Italian
Celebi
Japanese
セレビィ
Japanese (kana)
セレビィ
Japanese (romaji)
Celebi
Korean
세레비
Chinese, Simplified
时拉比
Chinese, Traditional
時拉比
Genera localizations
German
Zeitreise-Pokémon
English (US)
Time Travel Pokémon
Spanish (Spain)
Pokémon Viajetiempo
French (France)
Pokémon Temporel
Italian
Pokémon Tempovia
Japanese
ときわたりポケモン
Japanese (kana)
ときわたりポケモン
Korean
시간이동포켓몬
Chinese, Simplified
时空穿越宝可梦
Chinese, Traditional
時空穿越寶可夢
Back
Top