Celebi (#251) - Pokedex

This Pokémon traveled through time to come from the future. It bolsters grass and trees with its own strength, and it can heal wounds, too.
Celebi
Illegal
Generation 2
Time Travel Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
270
0.6m
5kg
Past
Species info
100
17.6%
Green
Forest

Growth

-12.5%
112.5%
30721 steps
Stats

Level up Machine Tutor

  • A seed is planted on the target. It steals some HP from the target every turn.
    Level
    1
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
    Level
    1
    Power
    50
    Accuracy
    100%
    PP
    25
    The user regenerates its cells, restoring its own HP by up to half its max HP.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    5
    The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a protective field that prevents status conditions for five turns.
    Level
    10
    Power
    0
    Accuracy
    1%
    PP
    25
    The user attacks with a prehistoric power. This may also boost all the user's stats at once.
    Level
    20
    Power
    60
    Accuracy
    100%
    PP
    5
    Two turns after this move is used, a hunk of psychic energy attacks the target.
    Level
    30
    Power
    120
    Accuracy
    100%
    PP
    10
    The user switches places with a party Pokémon in waiting and passes along any stat changes.
    Level
    40
    Power
    0
    Accuracy
    1%
    PP
    40
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Level
    50
    Power
    0
    Accuracy
    1%
    PP
    5
  • Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user employs its psychic power to exchange Abilities with the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user confounds the target with speed, then slashes. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
  • A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    15
    The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user curls up and boosts its Defense stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    40
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    Star-shaped rays are shot at opposing Pokémon. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Level
    0
    Power
    20
    Accuracy
    100%
    PP
    10
    The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
Showdown appearances
Name localizations
German
Celebi
English (US)
Celebi
Spanish (Spain)
Celebi
French (France)
Celebi
Italian
Celebi
Japanese
セレビィ
Japanese (kana)
セレビィ
Japanese (romaji)
Celebi
Korean
세레비
Chinese, Simplified
时拉比
Chinese, Traditional
時拉比
Genera localizations
German
Zeitreise-Pokémon
English (US)
Time Travel Pokémon
Spanish (Spain)
Pokémon Viajetiempo
French (France)
Pokémon Temporel
Italian
Pokémon Tempovia
Japanese
ときわたりポケモン
Japanese (kana)
ときわたりポケモン
Korean
시간이동포켓몬
Chinese, Simplified
时空穿越宝可梦
Chinese, Traditional
時空穿越寶可夢
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