Moves

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The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Level
0
Power
65
Accuracy
100%
PP
10
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
Level
0
Power
0
Accuracy
1%
PP
10
The target is struck with slender, whiplike vines to inflict damage.
Level
0
Power
45
Accuracy
100%
PP
25
The target is gripped and squeezed from both sides to inflict damage.
Level
0
Power
0
Accuracy
100%
PP
30
Level
0
Power
55
Accuracy
100%
PP
30
The user attacks last. In return, this throw move never misses.
Level
0
Power
70
Accuracy
1%
PP
10
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Level
0
Power
70
Accuracy
100%
PP
20
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Level
0
Power
120
Accuracy
100%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
70
Accuracy
100%
PP
10
The target is blasted with a forceful shot of water.
Level
0
Power
40
Accuracy
100%
PP
25
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