Moves

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The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
Level
0
Power
0
Accuracy
100%
PP
20
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
Level
0
Power
90
Accuracy
100%
PP
10
A consecutive three-kick attack that becomes more powerful with each successful hit.
Level
0
Power
20
Accuracy
90%
PP
10
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
Level
0
Power
30
Accuracy
95%
PP
10
A consecutive three-kick attack that becomes more powerful with each successful hit.
Level
0
Power
10
Accuracy
90%
PP
10
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Level
0
Power
70
Accuracy
100%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
1%
PP
5
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
Level
0
Power
40
Accuracy
100%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
25
Accuracy
100%
PP
20
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
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