Moves

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The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Level
0
Power
0
Accuracy
1%
PP
20
The user immerses the target in superheated steam. This may also leave the target with a burn.
Level
0
Power
110
Accuracy
95%
PP
5
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
65
Accuracy
100%
PP
20
The user fires a beam of steel that it collected from its entire body. This also damages the user.
Level
0
Power
140
Accuracy
95%
PP
5
The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
Level
0
Power
130
Accuracy
100%
PP
5
The target is hit with wings of steel. This may also boost the user's Defense stat.
Level
0
Power
70
Accuracy
90%
PP
25
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
Level
0
Power
0
Accuracy
1%
PP
20
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Level
0
Power
0
Accuracy
1%
PP
20
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
175
Accuracy
1%
PP
1
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Level
0
Power
65
Accuracy
100%
PP
20
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