Moves

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The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Level
0
Power
35
Accuracy
85%
PP
15
The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
Level
0
Power
100
Accuracy
80%
PP
10
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Level
0
Power
0
Accuracy
1%
PP
10
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Level
0
Power
100
Accuracy
90%
PP
10
Level
0
Power
1
Accuracy
1%
PP
1
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Level
0
Power
80
Accuracy
100%
PP
15
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Level
0
Power
25
Accuracy
90%
PP
20
The user frightens the target with a scary face to harshly lower its Speed stat.
Level
0
Power
0
Accuracy
100%
PP
10
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