Moves

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The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Level
0
Power
30
Accuracy
90%
PP
20
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Level
0
Power
0
Accuracy
1%
PP
5
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
1%
PP
10
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Level
0
Power
60
Accuracy
100%
PP
15
The user summons a ruinous disaster. This cuts the target’s HP in half.
Level
0
Power
0
Accuracy
90%
PP
10
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Level
0
Power
100
Accuracy
95%
PP
5
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
Level
0
Power
90
Accuracy
100%
PP
15
The user creates a protective field that prevents status conditions for five turns.
Level
0
Power
0
Accuracy
1%
PP
25
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Level
0
Power
40
Accuracy
100%
PP
15
Sand is hurled in the target's face, lowering the target's accuracy.
Level
0
Power
0
Accuracy
100%
PP
15
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