Moves

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The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Level
0
Power
0
Accuracy
1%
PP
20
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
100%
PP
30
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
Level
0
Power
120
Accuracy
100%
PP
5
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
180
Accuracy
1%
PP
1
The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.
Level
0
Power
100
Accuracy
100%
PP
5
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Level
0
Power
0
Accuracy
1%
PP
10
The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
Level
0
Power
80
Accuracy
90%
PP
15
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats.
Level
0
Power
10
Accuracy
1%
PP
10
This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat.
Level
0
Power
10
Accuracy
1%
PP
10
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Level
0
Power
100
Accuracy
1%
PP
10
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