Moves

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The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Level
0
Power
95
Accuracy
100%
PP
5
The user throws a punch at blinding speed. This move always goes first.
Level
0
Power
40
Accuracy
100%
PP
30
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Level
0
Power
0
Accuracy
1%
PP
15
The user scatters a cloud of magic powder that changes the target's type to Psychic.
Level
0
Power
0
Accuracy
100%
PP
20
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Level
0
Power
0
Accuracy
1%
PP
10
The user scatters curious leaves that chase the target. This attack never misses.
Level
0
Power
60
Accuracy
1%
PP
20
Level
0
Power
100
Accuracy
100%
PP
10
The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.
Level
0
Power
100
Accuracy
75%
PP
5
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
60
Accuracy
1%
PP
20
The user levitates using electrically generated magnetism for five turns.
Level
0
Power
0
Accuracy
1%
PP
10
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