Moves

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The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
Level
0
Power
100
Accuracy
100%
PP
10
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Level
0
Power
80
Accuracy
100%
PP
10
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Level
0
Power
60
Accuracy
100%
PP
15
The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
Level
0
Power
100
Accuracy
100%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
100
Accuracy
95%
PP
10
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
Level
0
Power
0
Accuracy
1%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
50
Accuracy
100%
PP
25
The user distracts the target by bending a spoon. This lowers the target’s accuracy.
Level
0
Power
0
Accuracy
80%
PP
15
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
Level
0
Power
0
Accuracy
1%
PP
10
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Level
0
Power
65
Accuracy
100%
PP
20
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