Moves

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This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
Level
0
Power
1
Accuracy
1%
PP
1
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
The target is infested and attacked for four to five turns. The target can't flee during this time.
Level
0
Power
20
Accuracy
100%
PP
20
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Level
0
Power
0
Accuracy
1%
PP
20
The user instructs the target to reuse the move last used by the target.
Level
0
Power
0
Accuracy
1%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
1%
PP
25
The user hardens its body's surface like iron, sharply boosting its Defense stat.
Level
0
Power
0
Accuracy
1%
PP
15
The user slams the target with its steel-hard head. This may also make the target flinch.
Level
0
Power
80
Accuracy
100%
PP
15
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Level
0
Power
100
Accuracy
75%
PP
15
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