Moves

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The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
Level
0
Power
0
Accuracy
1%
PP
40
The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
Level
0
Power
110
Accuracy
70%
PP
10
The target is hit with a watery blast. The user can't move on the next turn.
Level
0
Power
150
Accuracy
90%
PP
5
The target is blasted by a huge volume of water launched under great pressure.
Level
0
Power
110
Accuracy
80%
PP
5
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
Level
0
Power
80
Accuracy
100%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
Level
0
Power
1
Accuracy
1%
PP
1
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
The target is attacked with a powerful beam. The user can't move on the next turn.
Level
0
Power
150
Accuracy
90%
PP
5
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
Level
0
Power
100
Accuracy
100%
PP
5
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