Moves

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This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
100%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
1%
PP
10
The user emits a healing pulse that restores the target's HP by up to half its max HP.
Level
0
Power
0
Accuracy
1%
PP
10
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Level
0
Power
0
Accuracy
1%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
60
Accuracy
100%
PP
25
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Level
0
Power
0
Accuracy
1%
PP
10
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Level
0
Power
0
Accuracy
100%
PP
10
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Level
0
Power
95
Accuracy
90%
PP
10
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Level
0
Power
0
Accuracy
100%
PP
10
The user assists an ally by boosting the power of that ally's attack.
Level
0
Power
0
Accuracy
1%
PP
20
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