Moves

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The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Level
0
Power
0
Accuracy
100%
PP
10
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
Level
0
Power
100
Accuracy
100%
PP
5
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Level
0
Power
130
Accuracy
100%
PP
10
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Level
0
Power
55
Accuracy
95%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
100%
PP
15
The target is attacked with small flames. This may also leave the target with a burn.
Level
0
Power
40
Accuracy
100%
PP
25
The user compels the target to keep using the move it encored for three turns.
Level
0
Power
0
Accuracy
100%
PP
5
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Level
0
Power
0
Accuracy
100%
PP
5
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Level
0
Power
0
Accuracy
1%
PP
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Level
0
Power
90
Accuracy
100%
PP
10
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