Moves

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The user condenses energy within its body and unleashes that energy from its core to inflict damage.
Level
0
Power
100
Accuracy
100%
PP
5
The user attacks by punching the target with full concentrated power. This also confuses the target.
Level
0
Power
100
Accuracy
50%
PP
5
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Level
0
Power
90
Accuracy
100%
PP
10
The user sets off an earthquake that strikes every Pokémon around it.
Level
0
Power
100
Accuracy
100%
PP
10
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Level
0
Power
40
Accuracy
100%
PP
15
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Level
0
Power
0
Accuracy
100%
PP
15
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
Level
0
Power
80
Accuracy
100%
PP
5
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
100
Accuracy
75%
PP
10
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Level
0
Power
0
Accuracy
1%
PP
10
If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
Level
0
Power
0
Accuracy
1%
PP
20
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