Moves

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The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
Level
0
Power
0
Accuracy
100%
PP
10
Two turns after this move is used, a concentrated bundle of light blasts the target.
Level
0
Power
140
Accuracy
100%
PP
5
The user slams the target with a tail or the like. The target is hit twice in a row.
Level
0
Power
35
Accuracy
90%
PP
10
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
Level
0
Power
60
Accuracy
100%
PP
5
The user attacks by kicking the target twice in a row using two feet.
Level
0
Power
30
Accuracy
100%
PP
30
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Level
0
Power
120
Accuracy
100%
PP
5
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
15
Accuracy
85%
PP
10
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Level
0
Power
0
Accuracy
1%
PP
15
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Level
0
Power
120
Accuracy
100%
PP
15
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
Level
0
Power
130
Accuracy
90%
PP
5
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