Moves

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Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
Level
0
Power
0
Accuracy
50%
PP
10
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
Level
0
Power
85
Accuracy
100%
PP
10
The user damages opposing Pokémon by emitting a powerful flash.
Level
0
Power
80
Accuracy
100%
PP
10
The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.
Level
0
Power
0
Accuracy
1%
PP
15
The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.
Level
0
Power
0
Accuracy
1%
PP
10
The user curls up and boosts its Defense stat.
Level
0
Power
0
Accuracy
1%
PP
40
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Level
0
Power
0
Accuracy
1%
PP
15
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Level
0
Power
0
Accuracy
1%
PP
5
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Level
0
Power
0
Accuracy
1%
PP
5
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
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