Xurkitree (#796) - Pokedex

They’ve been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.
Xurkitree
Illegal
Generation 7
Glowing Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
257
3.8m
100kg
Past
Species info
17.6%
Black

Growth

-12.5%
112.5%
30721 steps
Stats

Level up Machine Tutor

  • A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    Level
    1
    Power
    15
    Accuracy
    90%
    PP
    20
    The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    30
    The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
    Level
    1
    Power
    65
    Accuracy
    100%
    PP
    20
    The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    20
    The user stares at flashing lights to focus its mind, drastically boosting its Sp. Atk stat.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    20
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    7
    Power
    0
    Accuracy
    90%
    PP
    20
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Level
    13
    Power
    60
    Accuracy
    1%
    PP
    20
    The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
    Level
    19
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is attacked with an electrified punch. This may also leave the target with paralysis.
    Level
    23
    Power
    75
    Accuracy
    100%
    PP
    15
    The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    Level
    29
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    31
    Power
    75
    Accuracy
    100%
    PP
    15
    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    Level
    37
    Power
    90
    Accuracy
    100%
    PP
    15
    The user employs hypnotic suggestion to make the target fall asleep.
    Level
    43
    Power
    0
    Accuracy
    60%
    PP
    20
    The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
    Level
    47
    Power
    80
    Accuracy
    100%
    PP
    15
    The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
    Level
    53
    Power
    0
    Accuracy
    1%
    PP
    10
    The user violently whirls its vines, tentacles, or the like to lash the target.
    Level
    59
    Power
    120
    Accuracy
    85%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    67
    Power
    0
    Accuracy
    1%
    PP
    25
    The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
    Level
    73
    Power
    120
    Accuracy
    50%
    PP
    5
  • The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    20
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
    Level
    0
    Power
    50
    Accuracy
    90%
    PP
    10
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user damages opposing Pokémon by emitting a powerful flash.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    The user swings its body around violently to inflict damage on everything in its vicinity.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
  • The target is attacked with an electrified punch. This may also leave the target with paralysis.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
    Level
    0
    Power
    15
    Accuracy
    85%
    PP
    20
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user levitates using electrically generated magnetism for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
Name localizations
German
Voltriant
English (US)
Xurkitree
Spanish (Spain)
Xurkitree
French (France)
Câblifère
Italian
Xurkitree
Japanese
デンジュモク
Japanese (kana)
デンジュモク
Japanese (romaji)
Denjyumoku
Korean
전수목
Chinese, Simplified
电束木
Chinese, Traditional
電束木
Genera localizations
German
Illuminations-Pokémon
English (US)
Glowing Pokémon
Spanish (Spain)
Pokémon Luminaria
French (France)
Pokémon Luminaire
Italian
Pokémon Luminaria
Japanese
でんしょくポケモン
Japanese (kana)
でんしょくポケモン
Korean
전기장식포켓몬
Chinese, Simplified
灯饰宝可梦
Chinese, Traditional
燈飾寶可夢
Back
Top