Wigglytuff (#40) - Pokedex

It’s proud of its fur, which is fine and delicate. In particular, the curl on its forehead has a texture that’s perfectly heavenly.
Wigglytuff
ZU
Generation 1
Balloon Pokémon
Strong against…
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
196
1m
12kg
Species info
70
19.6%
Pink
Grassland

Growth

75%
25%
2551 steps
Stats

Level up Machine Tutor

  • This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    1
    Power
    15
    Accuracy
    85%
    PP
    10
    A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
    Level
    1
    Power
    0
    Accuracy
    55%
    PP
    15
    For four turns, the target will be unable to use whichever move it last used.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    20
    The user curls up and boosts its Defense stat.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    40
  • The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    5
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The target is slugged with a punch thrown at maximum power.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    20
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    10
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    Level
    0
    Power
    110
    Accuracy
    85%
    PP
    5
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
    Level
    0
    Power
    150
    Accuracy
    100%
    PP
    20
    The user recycles a held item that has been used in battle so it can be used again.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
    The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    120
    Accuracy
    70%
    PP
    5
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
    Level
    0
    Power
    50
    Accuracy
    90%
    PP
    10
  • The target is attacked with a fiery punch. This may also leave the target with a burn.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an icy punch. This may also leave the target frozen.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an electrified punch. This may also leave the target with paralysis.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    15
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Level
    0
    Power
    20
    Accuracy
    100%
    PP
    10
    The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
    The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
    Level
    0
    Power
    30
    Accuracy
    90%
    PP
    20
    The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user assists an ally by boosting the power of that ally's attack.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user mimics the target completely, copying the target's Ability.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
    Level
    0
    Power
    65
    Accuracy
    100%
    PP
    20
    The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    5
    The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
    Level
    0
    Power
    85
    Accuracy
    85%
    PP
    5
    Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can be used only after the user has used all the other moves it knows in the battle.
    Level
    0
    Power
    140
    Accuracy
    100%
    PP
    5
Evolutions
Name localizations
German
Knuddeluff
English (US)
Wigglytuff
Spanish (Spain)
Wigglytuff
French (France)
Grodoudou
Italian
Wigglytuff
Japanese
プクリン
Japanese (kana)
プクリン
Japanese (romaji)
Pukurin
Korean
푸크린
Chinese, Simplified
胖可丁
Chinese, Traditional
胖可丁
Genera localizations
German
Ballon-Pokémon
English (US)
Balloon Pokémon
Spanish (Spain)
Pokémon Globo
French (France)
Pokémon Bouboule
Italian
Pokémon Pallone
Japanese
ふうせんポケモン
Japanese (kana)
ふうせんポケモン
Korean
풍선포켓몬
Chinese, Simplified
气球宝可梦
Chinese, Traditional
氣球寶可夢
Back
Top