Umbreon (#197) - Pokedex

It is most active in the wee hours of the night, when moonlight bathes the land. Its large eyes can pierce the darkness and perceive prey with absolute clarity.
Umbreon
NU
Generation 2
Moonlight Pokémon
Strong against…
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
184
1m
27kg
Species info
35
17.6%
Black
Urban

Growth

12.5%
87.5%
8961 steps
Stats

Level up Machine Tutor

  • A physical attack in which the user charges and slams into the target with its whole body.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    35
    The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    30
    The user assists an ally by boosting the power of that ally's attack.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    20
    Sand is hurled in the target's face, lowering the target's accuracy.
    Level
    5
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    9
    Power
    40
    Accuracy
    100%
    PP
    20
    The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
    Level
    13
    Power
    40
    Accuracy
    100%
    PP
    30
    The target is exposed to a sinister ray that causes confusion.
    Level
    17
    Power
    0
    Accuracy
    100%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    20
    Power
    60
    Accuracy
    1%
    PP
    20
    This move's power is doubled if the target has already taken some damage in the same turn.
    Level
    25
    Power
    60
    Accuracy
    100%
    PP
    10
    An earsplitting screech harshly lowers the target's Defense stat.
    Level
    29
    Power
    0
    Accuracy
    85%
    PP
    40
    The user restores its own HP. The amount of HP regained varies with the weather.
    Level
    33
    Power
    0
    Accuracy
    1%
    PP
    5
    The user pins the target with a dark, arresting look. The target becomes unable to flee.
    Level
    37
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can be used only after the user has used all the other moves it knows in the battle.
    Level
    41
    Power
    140
    Accuracy
    100%
    PP
    5
    The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
    Level
    45
    Power
    0
    Accuracy
    1%
    PP
    10
  • Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user stores power, then attacks. This move's power is doubled if the user moves after the target.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    10
    The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    5
    The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
  • This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    The user assists an ally by boosting the power of that ally's attack.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by letting loose a horribly loud, resounding cry.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user endearingly approaches the target, then steals the target's held item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    This move can be used only after the user has used all the other moves it knows in the battle.
    Level
    0
    Power
    140
    Accuracy
    100%
    PP
    5
    The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
    Level
    0
    Power
    95
    Accuracy
    100%
    PP
    15
Evolutions
Espeon
Espeon
  • Day
  • 160 Happiness
Umbreon
Umbreon
  • Night
  • 160 Happiness
Leafeon
Leafeon
  • eternaforest
Glaceon
Glaceon
  • sinnohroute217
Sylveon
Sylveon
  • 2 Affection
Name localizations
German
Nachtara
English (US)
Umbreon
Spanish (Spain)
Umbreon
French (France)
Noctali
Italian
Umbreon
Japanese
ブラッキー
Japanese (kana)
ブラッキー
Japanese (romaji)
Blacky
Korean
블래키
Chinese, Simplified
月亮伊布
Chinese, Traditional
月亮伊布
Genera localizations
German
Mondschein-Pokémon
English (US)
Moonlight Pokémon
Spanish (Spain)
Pokémon Luz Lunar
French (France)
Pokémon Lune
Italian
Pokémon Lucelunare
Japanese
げっこうポケモン
Japanese (kana)
げっこうポケモン
Korean
달빛포켓몬
Chinese, Simplified
月光宝可梦
Chinese, Traditional
月光寶可夢
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