Steelix (#208) - Pokedex

This Pokémon evolved through use of a strange item. Its body is coated with steel powder and notably hard—not even diamond can leave so much as a scratch.
Steelix
Illegal
Generation 2
Iron Snake Pokémon
Strong against…
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
179
9.2m
400kg
Past
Species info
70
9.8%
Gray
Cave

Growth

50%
50%
6401 steps
Stats

Level up Machine Tutor

  • A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
    Level
    1
    Power
    15
    Accuracy
    85%
    PP
    20
    A physical attack in which the user charges and slams into the target with its whole body.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    35
    The user stiffens all the muscles in its body to boost its Defense stat.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    30
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    15
    The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    Level
    1
    Power
    65
    Accuracy
    95%
    PP
    15
    The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    Level
    1
    Power
    65
    Accuracy
    95%
    PP
    15
    The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    Level
    1
    Power
    65
    Accuracy
    95%
    PP
    15
    A move that has different effects depending on whether the user is a Ghost type or not.
    Level
    4
    Power
    0
    Accuracy
    1%
    PP
    10
    The user picks up and throws a small rock at the target to inflict damage.
    Level
    7
    Power
    50
    Accuracy
    90%
    PP
    15
    The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
    Level
    10
    Power
    60
    Accuracy
    95%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    13
    Power
    20
    Accuracy
    100%
    PP
    20
    The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
    Level
    16
    Power
    0
    Accuracy
    1%
    PP
    20
    The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    Level
    19
    Power
    0
    Accuracy
    1%
    PP
    15
    The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
    Level
    20
    Power
    0
    Accuracy
    100%
    PP
    5
    The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
    Level
    22
    Power
    50
    Accuracy
    100%
    PP
    15
    The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    Level
    25
    Power
    60
    Accuracy
    100%
    PP
    20
    The target is slammed with a long tail, vines, or the like to inflict damage.
    Level
    28
    Power
    80
    Accuracy
    75%
    PP
    20
    An earsplitting screech harshly lowers the target's Defense stat.
    Level
    31
    Power
    0
    Accuracy
    85%
    PP
    40
    Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    Level
    34
    Power
    75
    Accuracy
    90%
    PP
    10
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Level
    37
    Power
    80
    Accuracy
    100%
    PP
    15
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    40
    Power
    100
    Accuracy
    75%
    PP
    15
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    43
    Power
    80
    Accuracy
    100%
    PP
    10
    The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
    Level
    46
    Power
    100
    Accuracy
    80%
    PP
    5
    A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    Level
    49
    Power
    120
    Accuracy
    100%
    PP
    15
    A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
    Level
    52
    Power
    0
    Accuracy
    1%
    PP
    10
  • Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The target is slugged with a punch thrown at maximum power.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user sets off an earthquake that strikes every Pokémon around it.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    10
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    Level
    0
    Power
    250
    Accuracy
    100%
    PP
    5
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    Level
    0
    Power
    75
    Accuracy
    90%
    PP
    10
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks with a punch. This may also lower the target's Defense stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
    Level
    0
    Power
    60
    Accuracy
    95%
    PP
    15
    The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    5
    The user stores power, then attacks. This move's power is doubled if the user moves after the target.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    10
    The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
    Level
    0
    Power
    100
    Accuracy
    80%
    PP
    5
    The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Level
    0
    Power
    60
    Accuracy
    90%
    PP
    10
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
  • A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
    Level
    0
    Power
    15
    Accuracy
    85%
    PP
    20
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    The user blocks the target's way with arms spread wide to prevent the target from fleeing.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user levitates using electrically generated magnetism for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Level
    0
    Power
    90
    Accuracy
    90%
    PP
    10
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Level
    0
    Power
    85
    Accuracy
    100%
    PP
    10
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
Evolutions
Other forms
Name localizations
German
Stahlos
English (US)
Steelix
Spanish (Spain)
Steelix
French (France)
Steelix
Italian
Steelix
Japanese
ハガネール
Japanese (kana)
ハガネール
Japanese (romaji)
Haganeil
Korean
강철톤
Chinese, Simplified
大钢蛇
Chinese, Traditional
大鋼蛇
Genera localizations
German
Stahlboa-Pokémon
English (US)
Iron Snake Pokémon
Spanish (Spain)
Pokémon Serpiente Férrea
French (France)
Pokémon Serpenfer
Italian
Pokémon Ferroserpe
Japanese
てつへびポケモン
Japanese (kana)
てつへびポケモン
Korean
철뱀포켓몬
Chinese, Simplified
铁蛇宝可梦
Chinese, Traditional
鐵蛇寶可夢
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