Scyther (#123) - Pokedex

The large, wickedly sharp scythes on its forearms are truly fearsome weapons. Prey's attempts to flee are unfailingly thwarted by this Pokémon's nimble motions.
Scyther
PU
Generation 1
Mantis Pokémon
Strong against…
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
100
1.5m
56kg
Species info
70
17.6%
Green
Grassland

Growth

50%
50%
6376 steps
Stats

Level up Egg Machine

  • The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    30
    The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    30
    The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
    Level
    6
    Power
    0
    Accuracy
    1%
    PP
    30
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    12
    Power
    40
    Accuracy
    100%
    PP
    20
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    Level
    18
    Power
    40
    Accuracy
    100%
    PP
    40
    The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
    Level
    24
    Power
    0
    Accuracy
    1%
    PP
    30
    The target is struck with large, imposing wings spread wide to inflict damage.
    Level
    30
    Power
    60
    Accuracy
    100%
    PP
    35
    The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
    Level
    36
    Power
    70
    Accuracy
    100%
    PP
    20
    A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
    Level
    42
    Power
    0
    Accuracy
    1%
    PP
    20
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    48
    Power
    0
    Accuracy
    1%
    PP
    15
  • This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A retaliatory attack that counters any physical move, inflicting double the damage taken.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    An all-out attack that becomes more powerful the less HP the user has.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    The user switches places with a party Pokémon in waiting and passes along any stat changes.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    40
  • Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    Star-shaped rays are shot at opposing Pokémon. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    A move that has different effects depending on whether the user is a Ghost type or not.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
    Level
    0
    Power
    40
    Accuracy
    95%
    PP
    20
    The target is hit with wings of steel. This may also boost the user's Defense stat.
    Level
    0
    Power
    70
    Accuracy
    90%
    PP
    25
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks with a punch. This may also lower the target's Defense stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
Evolutions
Name localizations
German
Sichlor
English (US)
Scyther
Spanish (Spain)
Scyther
French (France)
Insécateur
Italian
Scyther
Japanese
ストライク
Japanese (kana)
ストライク
Japanese (romaji)
Strike
Korean
스라크
Chinese, Simplified
飞天螳螂
Chinese, Traditional
飛天螳螂
Genera localizations
German
Mantis-Pokémon
English (US)
Mantis Pokémon
Spanish (Spain)
Pokémon Mantis
French (France)
Pokémon Mante
Italian
Pokémon Mantide
Japanese
かまきりポケモン
Japanese (kana)
かまきりポケモン
Korean
버마재비포켓몬
Chinese, Simplified
螳螂宝可梦
Chinese, Traditional
螳螂寶可夢
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