Scolipede (#545) - Pokedex

Scolipede engage in fierce territorial battles with Centiskorch. At the end of one of these battles, the victor makes a meal of the loser.
Scolipede
Illegal
Generation 5
Megapede Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
218
2.5m
200.5kg
Past
Species info
70
17.6%
Red

Growth

50%
50%
5141 steps
Stats

Level up Machine Tutor

  • The user curls up and boosts its Defense stat.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    40
    The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
    Level
    1
    Power
    30
    Accuracy
    90%
    PP
    20
    The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
    Level
    5
    Power
    15
    Accuracy
    100%
    PP
    35
    An earsplitting screech harshly lowers the target's Defense stat.
    Level
    8
    Power
    0
    Accuracy
    85%
    PP
    40
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    12
    Power
    40
    Accuracy
    100%
    PP
    20
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    15
    Power
    0
    Accuracy
    1%
    PP
    10
    The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
    Level
    19
    Power
    50
    Accuracy
    100%
    PP
    25
    The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
    Level
    23
    Power
    60
    Accuracy
    100%
    PP
    20
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    Level
    28
    Power
    65
    Accuracy
    100%
    PP
    10
    The user switches places with a party Pokémon in waiting and passes along any stat changes.
    Level
    30
    Power
    0
    Accuracy
    1%
    PP
    40
    The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
    Level
    33
    Power
    0
    Accuracy
    1%
    PP
    30
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    39
    Power
    65
    Accuracy
    100%
    PP
    20
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    44
    Power
    0
    Accuracy
    90%
    PP
    10
    Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
    Level
    47
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    50
    Power
    90
    Accuracy
    85%
    PP
    20
    A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    Level
    55
    Power
    120
    Accuracy
    100%
    PP
    15
    Using its tough and impressive horn, the user rams into the target with no letup.
    Level
    65
    Power
    120
    Accuracy
    85%
    PP
    10
  • A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The target is slugged with a punch thrown at maximum power.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    The user sets off an earthquake that strikes every Pokémon around it.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    10
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    Level
    0
    Power
    75
    Accuracy
    90%
    PP
    10
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks with a punch. This may also lower the target's Defense stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
    Level
    0
    Power
    60
    Accuracy
    95%
    PP
    15
    The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    5
    The user stores power, then attacks. This move's power is doubled if the user moves after the target.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    10
    The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    20
    The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    Level
    0
    Power
    65
    Accuracy
    100%
    PP
    10
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    20
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    Level
    0
    Power
    20
    Accuracy
    100%
    PP
    20
  • This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    5
    The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The user hardens its body's surface like iron, sharply boosting its Defense stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Level
    0
    Power
    90
    Accuracy
    90%
    PP
    10
    The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
Evolutions
Whirlipede
Whirlipede
  • Level up: 22
Scolipede
Scolipede
  • Level up: 30
Name localizations
German
Cerapendra
English (US)
Scolipede
Spanish (Spain)
Scolipede
French (France)
Brutapode
Italian
Scolipede
Japanese
ペンドラー
Japanese (kana)
ペンドラー
Japanese (romaji)
Pendror
Korean
펜드라
Chinese, Simplified
蜈蚣王
Chinese, Traditional
蜈蚣王
Genera localizations
German
Riesenfüßer-Pokémon
English (US)
Megapede Pokémon
Spanish (Spain)
Pokémon Megaciempiés
French (France)
Pokémon Mégaplopode
Italian
Pokémon Megapede
Japanese
メガムカデポケモン
Japanese (kana)
メガムカデポケモン
Korean
메가지네포켓몬
Chinese, Simplified
巨蜈蚣宝可梦
Chinese, Traditional
巨蜈蚣寶可夢
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