Porygon (#137) - Pokedex

It has no discernible heartbeat and does not seem to draw breath, and yet it appears to function without issue. I cannot even begin to explain this utterly bizarre anomaly.
Porygon
NFE
Generation 1
Virtual Pokémon
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
79
0.8m
36.5kg
Past
Species info
70
17.6%
Pink
Urban

Growth

-12.5%
112.5%
5101 steps
Stats

Level up Machine Tutor

  • A physical attack in which the user charges and slams into the target with its whole body.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    35
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    30
    The user changes its type to become the same type as the move at the top of the list of moves it knows.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    30
    The user changes its type to make itself resistant to the type of the move the target used last.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    30
    The target is attacked with a peculiar ray. This may also confuse the target.
    Level
    7
    Power
    65
    Accuracy
    100%
    PP
    20
    The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
    Level
    12
    Power
    0
    Accuracy
    1%
    PP
    30
    The user regenerates its cells, restoring its own HP by up to half its max HP.
    Level
    18
    Power
    0
    Accuracy
    1%
    PP
    5
    The user levitates using electrically generated magnetism for five turns.
    Level
    23
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    29
    Power
    75
    Accuracy
    100%
    PP
    15
    The user recycles a held item that has been used in battle so it can be used again.
    Level
    34
    Power
    0
    Accuracy
    1%
    PP
    10
    The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
    Level
    40
    Power
    80
    Accuracy
    100%
    PP
    15
    The user takes sure aim at the target. This ensures the user's next move does not miss that target.
    Level
    45
    Power
    0
    Accuracy
    1%
    PP
    5
    The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
    Level
    51
    Power
    80
    Accuracy
    100%
    PP
    10
    Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
    Level
    56
    Power
    0
    Accuracy
    1%
    PP
    15
    The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
    Level
    62
    Power
    120
    Accuracy
    50%
    PP
    5
  • The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    5
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    20
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user confounds the target with speed, then slashes. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
    Level
    0
    Power
    50
    Accuracy
    90%
    PP
    10
    The user materializes an odd psychic wave to attack the target. This move deals physical damage.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
  • This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    The user catches the target off guard and swaps the target's held item with its own.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user recycles a held item that has been used in battle so it can be used again.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can be used only after the user has used all the other moves it knows in the battle.
    Level
    0
    Power
    140
    Accuracy
    100%
    PP
    5
    The user levitates using electrically generated magnetism for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    90%
    PP
    15
    The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
    Level
    0
    Power
    95
    Accuracy
    100%
    PP
    15
    The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
Name localizations
German
Porygon
English (US)
Porygon
Spanish (Spain)
Porygon
French (France)
Porygon
Italian
Porygon
Japanese
ポリゴン
Japanese (kana)
ポリゴン
Japanese (romaji)
Porygon
Korean
폴리곤
Chinese, Simplified
多边兽
Chinese, Traditional
多邊獸
Genera localizations
German
Virtuell-Pokémon
English (US)
Virtual Pokémon
Spanish (Spain)
Pokémon Virtual
French (France)
Pokémon Virtuel
Italian
Pokémon Virtuale
Japanese
バーチャルポケモン
Japanese (kana)
バーチャルポケモン
Korean
가상포켓몬
Chinese, Simplified
虚拟宝可梦
Chinese, Traditional
虛擬寶可夢
Back
Top