Ho-Oh (#250) - Pokedex

Ho-Oh’s feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow.
Ho-Oh
Uber
Generation 2
Rainbow Pokémon
Strong against…
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
306
3.8m
199kg
Past
Species info
1.2%
Red
Rare

Growth

-12.5%
112.5%
30721 steps
Stats

Level up Machine Tutor

  • The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    20
    This move's type and power change depending on the weather at the time the move is used.
    Level
    1
    Power
    50
    Accuracy
    100%
    PP
    10
    A gust of wind is whipped up by wings and launched at the target to inflict damage.
    Level
    9
    Power
    40
    Accuracy
    100%
    PP
    35
    The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
    Level
    15
    Power
    120
    Accuracy
    100%
    PP
    15
    The user attacks with an odd, unseeable power. This may also make the target flinch.
    Level
    23
    Power
    80
    Accuracy
    100%
    PP
    20
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    29
    Power
    0
    Accuracy
    1%
    PP
    5
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    Level
    37
    Power
    110
    Accuracy
    85%
    PP
    5
    The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
    Level
    43
    Power
    100
    Accuracy
    95%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    50
    Power
    0
    Accuracy
    100%
    PP
    5
    The user attacks with a prehistoric power. This may also boost all the user's stats at once.
    Level
    57
    Power
    60
    Accuracy
    100%
    PP
    5
    The user creates a protective field that prevents status conditions for five turns.
    Level
    65
    Power
    0
    Accuracy
    1%
    PP
    25
    The user regenerates its cells, restoring its own HP by up to half its max HP.
    Level
    71
    Power
    0
    Accuracy
    1%
    PP
    5
    Two turns after this move is used, a hunk of psychic energy attacks the target.
    Level
    79
    Power
    120
    Accuracy
    100%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    85
    Power
    0
    Accuracy
    100%
    PP
    15
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    93
    Power
    0
    Accuracy
    1%
    PP
    20
    The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
    Level
    99
    Power
    140
    Accuracy
    90%
    PP
    5
  • Fly
    The user flies up into the sky on the first turn, then attacks on the next turn.
    Level
    0
    Power
    90
    Accuracy
    95%
    PP
    15
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The target is slugged with a punch thrown at maximum power.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    20
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    10
    The user sets off an earthquake that strikes every Pokémon around it.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    Level
    0
    Power
    110
    Accuracy
    85%
    PP
    5
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    The target is hit with wings of steel. This may also boost the user's Defense stat.
    Level
    0
    Power
    70
    Accuracy
    90%
    PP
    25
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user attacks with a punch. This may also lower the target's Defense stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    The user shoots a sinister flame at the target to inflict a burn.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
    Level
    0
    Power
    130
    Accuracy
    90%
    PP
    5
    The user confounds the target with speed, then slashes. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user lands and rests its body. This move restores the user's HP by up to half its max HP.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
    Level
    0
    Power
    50
    Accuracy
    90%
    PP
    10
    Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    20
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    10
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
  • The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
    Level
    0
    Power
    140
    Accuracy
    90%
    PP
    5
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
    Level
    0
    Power
    95
    Accuracy
    90%
    PP
    10
    The user attacks by letting loose a horribly loud, resounding cry.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    90%
    PP
    15
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
Name localizations
German
Ho-Oh
English (US)
Ho-Oh
Spanish (Spain)
Ho-Oh
French (France)
Ho-Oh
Italian
Ho-Oh
Japanese
ホウオウ
Japanese (kana)
ホウオウ
Japanese (romaji)
Houou
Korean
칠색조
Chinese, Simplified
凤王
Chinese, Traditional
鳳王
Genera localizations
German
Regenbogen-Pokémon
English (US)
Rainbow Pokémon
Spanish (Spain)
Pokémon Arcoíris
French (France)
Pokémon Arcenciel
Italian
Pokémon Arcobaleno
Japanese
にじいろポケモン
Japanese (kana)
にじいろポケモン
Korean
무지개색포켓몬
Chinese, Simplified
虹色宝可梦
Chinese, Traditional
虹色寶可夢
Back
Top