Heatmor (#631) - Pokedex

A flame serves as its tongue, melting through the hard shell of Durant so that Heatmor can devour their insides.
Heatmor
Illegal
Generation 5
Anteater Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
169
1.4m
58kg
Past
Species info
70
35.3%
Red

Growth

50%
50%
5141 steps
Stats

Level up Egg Machine Tutor

  • The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
    Level
    1
    Power
    30
    Accuracy
    100%
    PP
    30
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Level
    1
    Power
    60
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    6
    Power
    0
    Accuracy
    1%
    PP
    40
    A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
    Level
    11
    Power
    15
    Accuracy
    85%
    PP
    20
    The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
    Level
    16
    Power
    35
    Accuracy
    85%
    PP
    15
    The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
    Level
    21
    Power
    18
    Accuracy
    80%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    26
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    31
    Power
    70
    Accuracy
    100%
    PP
    15
    The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
    Level
    36
    Power
    60
    Accuracy
    100%
    PP
    20
    The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
    Level
    41
    Power
    70
    Accuracy
    100%
    PP
    20
    The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
    Level
    46
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    Level
    51
    Power
    90
    Accuracy
    100%
    PP
    15
    The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
    Level
    56
    Power
    0
    Accuracy
    1%
    PP
    20
    The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    Level
    56
    Power
    0
    Accuracy
    100%
    PP
    10
    The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
    Level
    56
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
    Level
    61
    Power
    100
    Accuracy
    50%
    PP
    5
  • The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
    Level
    0
    Power
    85
    Accuracy
    100%
    PP
    15
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    Level
    0
    Power
    15
    Accuracy
    90%
    PP
    20
    A move that has different effects depending on whether the user is a Ghost type or not.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    20
    The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
    Level
    0
    Power
    95
    Accuracy
    90%
    PP
    10
    The user tickles the target into laughing, lowering its Attack and Defense stats.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    5
    The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    15
  • Cut
    The target is cut with a scythe or claw.
    Level
    0
    Power
    50
    Accuracy
    95%
    PP
    30
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    Level
    0
    Power
    110
    Accuracy
    85%
    PP
    5
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks with a punch. This may also lower the target's Defense stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    The user shoots a sinister flame at the target to inflict a burn.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
    Level
    0
    Power
    60
    Accuracy
    95%
    PP
    15
    The user confounds the target with speed, then slashes. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    120
    Accuracy
    70%
    PP
    5
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    15
    The user sharpens its claws to boost its Attack stat and accuracy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
  • The target is attacked with a fiery punch. This may also leave the target with a burn.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an electrified punch. This may also leave the target with paralysis.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
    Level
    0
    Power
    15
    Accuracy
    85%
    PP
    20
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
    Level
    0
    Power
    95
    Accuracy
    90%
    PP
    10
    The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    5
    The user recycles a held item that has been used in battle so it can be used again.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
    Level
    0
    Power
    65
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
Name localizations
German
Furnifraß
English (US)
Heatmor
Spanish (Spain)
Heatmor
French (France)
Aflamanoir
Italian
Heatmor
Japanese
クイタラン
Japanese (kana)
クイタラン
Japanese (romaji)
Kuitaran
Korean
앤티골
Chinese, Simplified
熔蚁兽
Chinese, Traditional
熔蟻獸
Genera localizations
German
Ameisenbären-Pokémon
English (US)
Anteater Pokémon
Spanish (Spain)
Pokémon Hormiguero
French (France)
Pokémon Tamanoir
Italian
Pokémon Formichiere
Japanese
アリクイポケモン
Japanese (kana)
アリクイポケモン
Korean
개미핥기포켓몬
Chinese, Simplified
食蚁兽宝可梦
Chinese, Traditional
食蟻獸寶可夢
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