Gigantamax Pikachu (#10368) - Pokedex

Possesses cheek sacs in which it stores electricity. This clever forest-dweller roasts tough berries with an electric shock before consuming them.
Gigantamax Pikachu
Illegal
Generation 1
Mouse Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
112
21m
1000kg
Past
Species info
70
74.5%
Yellow
Forest

Growth

50%
50%
2551 steps
Stats

Level up Machine Tutor

  • The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    30
    The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
    Level
    1
    Power
    40
    Accuracy
    100%
    PP
    30
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    Level
    5
    Power
    0
    Accuracy
    100%
    PP
    40
    The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    Level
    7
    Power
    0
    Accuracy
    1%
    PP
    20
    The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
    Level
    10
    Power
    40
    Accuracy
    100%
    PP
    30
    The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    Level
    13
    Power
    0
    Accuracy
    100%
    PP
    10
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    18
    Power
    0
    Accuracy
    90%
    PP
    20
    This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    Level
    21
    Power
    30
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    23
    Power
    0
    Accuracy
    1%
    PP
    15
    The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
    Level
    26
    Power
    65
    Accuracy
    100%
    PP
    20
    The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
    Level
    29
    Power
    20
    Accuracy
    100%
    PP
    20
    The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
    Level
    34
    Power
    80
    Accuracy
    100%
    PP
    15
    The target is slammed with a long tail, vines, or the like to inflict damage.
    Level
    37
    Power
    80
    Accuracy
    75%
    PP
    20
    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    Level
    42
    Power
    90
    Accuracy
    100%
    PP
    15
    The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
    Level
    45
    Power
    0
    Accuracy
    1%
    PP
    30
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    Level
    50
    Power
    90
    Accuracy
    100%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    53
    Power
    0
    Accuracy
    1%
    PP
    30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Level
    58
    Power
    110
    Accuracy
    70%
    PP
    10
  • The target is slugged with a punch thrown at maximum power.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user launches a weak jolt of electricity that paralyzes the target.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    20
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    10
    Dig
    The user burrows into the ground on the first turn, then attacks on the next turn.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks with a punch. This may also lower the target's Defense stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
    Level
    0
    Power
    50
    Accuracy
    90%
    PP
    10
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
  • The target is attacked with an electrified punch. This may also leave the target with paralysis.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Level
    0
    Power
    100
    Accuracy
    75%
    PP
    15
    The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
    Level
    0
    Power
    150
    Accuracy
    100%
    PP
    20
    The user assists an ally by boosting the power of that ally's attack.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
    Level
    0
    Power
    65
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The user endearingly approaches the target, then steals the target's held item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Level
    0
    Power
    60
    Accuracy
    1%
    PP
    20
    The user levitates using electrically generated magnetism for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
Other forms
Name localizations
German
Gigadynamax-Pikachu
English (US)
Gigantamax Pikachu
French (France)
Pikachu Gigamax
Genera localizations
German
Maus-Pokémon
English (US)
Mouse Pokémon
Spanish (Spain)
Pokémon Ratón
French (France)
Pokémon Souris
Italian
Pokémon Topo
Japanese
ねずみポケモン
Japanese (kana)
ねずみポケモン
Korean
쥐포켓몬
Chinese, Simplified
鼠宝可梦
Chinese, Traditional
鼠寶可夢
Form localizations
German
Gigadynamax-Form
English (US)
Gigantamax Form
French (France)
Forme Gigamax
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