Exeggutor (#103) - Pokedex

When they work together, Exeggutor’s three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish.
Exeggutor
ZU
Generation 1
Coconut Pokémon
Strong against…
Weak to…
Is baby
Is legendary
Is mythical
Forms switchable
186
2m
120kg
Past
Species info
70
17.6%
Yellow
Forest

Growth

50%
50%
5101 steps
Stats

Level up Machine Tutor

  • The user attacks by stomping on the target with a big foot. This may also make the target flinch.
    Level
    1
    Power
    65
    Accuracy
    100%
    PP
    20
    The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
    Level
    1
    Power
    50
    Accuracy
    100%
    PP
    25
    The user employs hypnotic suggestion to make the target fall asleep.
    Level
    1
    Power
    0
    Accuracy
    60%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    1
    Power
    15
    Accuracy
    85%
    PP
    20
    The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
    Level
    1
    Power
    80
    Accuracy
    100%
    PP
    15
    The user materializes an odd psychic wave to attack the target. This move deals physical damage.
    Level
    17
    Power
    80
    Accuracy
    100%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    27
    Power
    100
    Accuracy
    75%
    PP
    10
    The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    Level
    37
    Power
    120
    Accuracy
    100%
    PP
    15
    The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
    Level
    47
    Power
    130
    Accuracy
    90%
    PP
    5
  • A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The target is slugged with a punch thrown at maximum power.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    A wondrous wall of light is put up to reduce damage from special moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    30
    A wondrous wall of light is put up to reduce damage from physical moves for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    Level
    0
    Power
    250
    Accuracy
    100%
    PP
    5
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user materializes an odd psychic wave to attack the target. This move deals physical damage.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
  • A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    10
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user restores its own HP. The amount of HP regained varies with the weather.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user employs its psychic power to exchange Abilities with the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user blocks the target's way with arms spread wide to prevent the target from fleeing.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    90%
    PP
    15
Showdown appearances
Evolutions
Other forms
Name localizations
German
Kokowei
English (US)
Exeggutor
Spanish (Spain)
Exeggutor
French (France)
Noadkoko
Italian
Exeggutor
Japanese
ナッシー
Japanese (kana)
ナッシー
Japanese (romaji)
Nassy
Korean
나시
Chinese, Simplified
椰蛋树
Chinese, Traditional
椰蛋樹
Genera localizations
German
Palmfrucht-Pokémon
English (US)
Coconut Pokémon
Spanish (Spain)
Pokémon Coco
French (France)
Pokémon Fruitpalme
Italian
Pokémon Nocecocco
Japanese
やしのみポケモン
Japanese (kana)
やしのみポケモン
Korean
야자열매포켓몬
Chinese, Simplified
椰子宝可梦
Chinese, Traditional
椰子寶可夢
Back
Top