Dusknoir (#477) - Pokedex

Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.
Dusknoir
ZU
Generation 4
Gripper Pokémon
Strong against…
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
236
2.2m
106.6kg
Past
Species info
35
17.6%
Black

Growth

50%
50%
6376 steps
Stats

Level up Machine Tutor

  • The target is attacked with a fiery punch. This may also leave the target with a burn.
    Level
    1
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an icy punch. This may also leave the target frozen.
    Level
    1
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an electrified punch. This may also leave the target with paralysis.
    Level
    1
    Power
    75
    Accuracy
    100%
    PP
    15
    A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
    Level
    1
    Power
    15
    Accuracy
    85%
    PP
    20
    The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    30
    The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    15
    Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
    Level
    1
    Power
    0
    Accuracy
    1%
    PP
    5
    For four turns, the target will be unable to use whichever move it last used.
    Level
    6
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    9
    Power
    0
    Accuracy
    1%
    PP
    40
    The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
    Level
    14
    Power
    30
    Accuracy
    100%
    PP
    15
    The target is exposed to a sinister ray that causes confusion.
    Level
    17
    Power
    0
    Accuracy
    100%
    PP
    10
    The user extends its shadow and attacks the target from behind. This move always goes first.
    Level
    22
    Power
    40
    Accuracy
    100%
    PP
    30
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    25
    Power
    40
    Accuracy
    100%
    PP
    20
    A move that has different effects depending on whether the user is a Ghost type or not.
    Level
    30
    Power
    0
    Accuracy
    1%
    PP
    10
    The user shoots a sinister flame at the target to inflict a burn.
    Level
    33
    Power
    0
    Accuracy
    85%
    PP
    15
    The user throws a punch from the shadows. This attack never misses.
    Level
    37
    Power
    60
    Accuracy
    1%
    PP
    20
    Hex
    This relentless attack does massive damage to a target affected by status conditions.
    Level
    42
    Power
    65
    Accuracy
    100%
    PP
    10
    The user pins the target with a dark, arresting look. The target becomes unable to flee.
    Level
    49
    Power
    0
    Accuracy
    1%
    PP
    5
    The user stores power, then attacks. This move's power is doubled if the user moves after the target.
    Level
    58
    Power
    50
    Accuracy
    100%
    PP
    10
    Two turns after this move is used, a hunk of psychic energy attacks the target.
    Level
    61
    Power
    120
    Accuracy
    100%
    PP
    10
  • The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    Level
    0
    Power
    110
    Accuracy
    70%
    PP
    5
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The target is slugged with a punch thrown at maximum power.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user sets off an earthquake that strikes every Pokémon around it.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    Level
    0
    Power
    75
    Accuracy
    90%
    PP
    10
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user attacks with a punch. This may also lower the target's Defense stat.
    Level
    0
    Power
    40
    Accuracy
    100%
    PP
    15
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user shoots a sinister flame at the target to inflict a burn.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
    Level
    0
    Power
    60
    Accuracy
    95%
    PP
    15
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user stores power, then attacks. This move's power is doubled if the user moves after the target.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    120
    Accuracy
    70%
    PP
    5
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
    Level
    0
    Power
    50
    Accuracy
    90%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    20
  • The target is attacked with a fiery punch. This may also leave the target with a burn.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an icy punch. This may also leave the target frozen.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    The target is attacked with an electrified punch. This may also leave the target with paralysis.
    Level
    0
    Power
    75
    Accuracy
    100%
    PP
    15
    A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
    Level
    0
    Power
    15
    Accuracy
    85%
    PP
    20
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
    Level
    0
    Power
    55
    Accuracy
    95%
    PP
    15
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user catches the target off guard and swaps the target's held item with its own.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user employs its psychic power to exchange Abilities with the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
Showdown appearances
Evolutions
Dusclops
Dusclops
  • Level up: 37
Name localizations
German
Zwirrfinst
English (US)
Dusknoir
Spanish (Spain)
Dusknoir
French (France)
Noctunoir
Italian
Dusknoir
Japanese
ヨノワール
Japanese (kana)
ヨノワール
Japanese (romaji)
Yonoir
Korean
야느와르몽
Chinese, Simplified
黑夜魔灵
Chinese, Traditional
黑夜魔靈
Genera localizations
German
Greifer-Pokémon
English (US)
Gripper Pokémon
Spanish (Spain)
Pokémon Grilletes
French (France)
Pokémon Mainpince
Italian
Pokémon Pinza
Japanese
てづかみポケモン
Japanese (kana)
てづかみポケモン
Korean
움켜쥠포켓몬
Chinese, Simplified
抓握宝可梦
Chinese, Traditional
抓握寶可夢
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