Chandelure (#609) - Pokedex

In homes illuminated by Chandelure instead of lights, funerals were a constant occurrence— or so it’s said.
Chandelure
NU
Generation 5
Luring Pokémon
Strong against…
Weak to…
Immune to…
Is baby
Is legendary
Is mythical
Forms switchable
234
1m
34.3kg
Past
Species info
70
17.6%
Black

Growth

50%
50%
5141 steps
Stats

Level up Machine Tutor

  • The target is exposed to a sinister ray that causes confusion.
    Level
    1
    Power
    0
    Accuracy
    100%
    PP
    10
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    Level
    1
    Power
    30
    Accuracy
    70%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    1
    Power
    70
    Accuracy
    100%
    PP
    15
    Hex
    This relentless attack does massive damage to a target affected by status conditions.
    Level
    1
    Power
    65
    Accuracy
    100%
    PP
    10
  • The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user gathers light on the first turn, then blasts a bundled beam on the next turn.
    Level
    0
    Power
    120
    Accuracy
    100%
    PP
    10
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    Level
    0
    Power
    0
    Accuracy
    90%
    PP
    10
    The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    Level
    0
    Power
    110
    Accuracy
    85%
    PP
    5
    The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
    Level
    0
    Power
    100
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    25
    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user creates a protective field that prevents status conditions for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    25
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    The user hypnotizes itself into copying any stat change made by the target.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
    The user shoots a sinister flame at the target to inflict a burn.
    Level
    0
    Power
    0
    Accuracy
    85%
    PP
    15
    This move's power is doubled if the user is poisoned, burned, or paralyzed.
    Level
    0
    Power
    70
    Accuracy
    100%
    PP
    20
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    20
    The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
    Level
    0
    Power
    130
    Accuracy
    90%
    PP
    5
    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user stores power, then attacks. This move's power is doubled if the user moves after the target.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    10
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    15
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    Level
    0
    Power
    90
    Accuracy
    100%
    PP
    10
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    Level
    0
    Power
    150
    Accuracy
    90%
    PP
    5
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    5
    This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    15
    Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    20
    The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Level
    0
    Power
    60
    Accuracy
    100%
    PP
    15
  • This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Level
    0
    Power
    50
    Accuracy
    100%
    PP
    15
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    10
    The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
    Level
    0
    Power
    0
    Accuracy
    1%
    PP
    20
    The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
    Level
    0
    Power
    95
    Accuracy
    90%
    PP
    10
    The user catches the target off guard and swaps the target's held item with its own.
    Level
    0
    Power
    0
    Accuracy
    100%
    PP
    10
    The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
    Level
    0
    Power
    80
    Accuracy
    100%
    PP
    15
Evolutions
Lampent
Lampent
  • Level up: 41
Name localizations
German
Skelabra
English (US)
Chandelure
Spanish (Spain)
Chandelure
French (France)
Lugulabre
Italian
Chandelure
Japanese
シャンデラ
Japanese (kana)
シャンデラ
Japanese (romaji)
Chandela
Korean
샹델라
Chinese, Simplified
水晶灯火灵
Chinese, Traditional
水晶燈火靈
Genera localizations
German
Geleit-Pokémon
English (US)
Luring Pokémon
Spanish (Spain)
Pokémon Señuelo
French (France)
Pokémon Invitation
Italian
Pokémon Attiranime
Japanese
いざないポケモン
Japanese (kana)
いざないポケモン
Korean
권유포켓몬
Chinese, Simplified
引诱宝可梦
Chinese, Traditional
引誘寶可夢
Back
Top