Moves

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Using its psychic power of suggestion, the user transfers its status conditions to the target.
Level
0
Power
0
Accuracy
100%
PP
10
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
Level
0
Power
70
Accuracy
90%
PP
10
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Level
0
Power
80
Accuracy
100%
PP
10
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Level
0
Power
100
Accuracy
100%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
100%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
210
Accuracy
1%
PP
1
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
100%
PP
5
The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.
Level
0
Power
0
Accuracy
1%
PP
20
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
40
Accuracy
100%
PP
20
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
Level
0
Power
120
Accuracy
90%
PP
5
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