Moves

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The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
Level
0
Power
0
Accuracy
100%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
1%
PP
40
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
60
Accuracy
100%
PP
5
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
Level
0
Power
80
Accuracy
100%
PP
10
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Level
0
Power
110
Accuracy
85%
PP
10
The user rampages and attacks for two to three turns. The user then becomes confused.
Level
0
Power
120
Accuracy
100%
PP
10
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Level
0
Power
80
Accuracy
100%
PP
10
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Level
0
Power
130
Accuracy
90%
PP
5
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Level
0
Power
0
Accuracy
1%
PP
20
Level
0
Power
85
Accuracy
100%
PP
15
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