Moves

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The user intimidates the target with the pattern on its belly to cause paralysis.
Level
0
Power
0
Accuracy
100%
PP
30
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
80
Accuracy
95%
PP
15
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Level
0
Power
0
Accuracy
100%
PP
20
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
Level
0
Power
80
Accuracy
100%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
55%
PP
15
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Level
0
Power
55
Accuracy
100%
PP
20
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Level
0
Power
0
Accuracy
1%
PP
10
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
Level
0
Power
80
Accuracy
100%
PP
10
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Level
0
Power
0
Accuracy
1%
PP
5
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Level
0
Power
0
Accuracy
100%
PP
40
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