Moves

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The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.
Level
0
Power
140
Accuracy
90%
PP
5
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Level
0
Power
70
Accuracy
100%
PP
20
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
Level
0
Power
90
Accuracy
100%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
100
Accuracy
90%
PP
10
The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
Level
0
Power
150
Accuracy
90%
PP
5
The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Level
0
Power
60
Accuracy
90%
PP
10
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
100%
PP
20
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
Level
0
Power
15
Accuracy
85%
PP
20
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Level
0
Power
40
Accuracy
95%
PP
20
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
Level
0
Power
18
Accuracy
80%
PP
15
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