Moves

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The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
Level
0
Power
35
Accuracy
85%
PP
15
Although this move has great power, it works only on the first turn each time the user enters battle.
Level
0
Power
90
Accuracy
100%
PP
10
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
Level
0
Power
85
Accuracy
100%
PP
10
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Level
0
Power
0
Accuracy
30%
PP
5
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Level
0
Power
0
Accuracy
100%
PP
15
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
70
Accuracy
100%
PP
15
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Level
0
Power
50
Accuracy
100%
PP
20
The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.
Level
0
Power
60
Accuracy
100%
PP
25
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Level
0
Power
90
Accuracy
100%
PP
15
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
Level
0
Power
120
Accuracy
100%
PP
15
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