Moves

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The target is exposed to a sinister ray that causes confusion.
Level
0
Power
0
Accuracy
100%
PP
10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Level
0
Power
50
Accuracy
100%
PP
25
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
10
Accuracy
100%
PP
35
Level
0
Power
1
Accuracy
1%
PP
1
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Level
0
Power
0
Accuracy
N/A
PP
1
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Level
0
Power
0
Accuracy
1%
PP
30
The user changes its type to make itself resistant to the type of the move the target used last.
Level
0
Power
0
Accuracy
1%
PP
30
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Level
0
Power
0
Accuracy
1%
PP
20
If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.
Level
0
Power
100
Accuracy
100%
PP
10
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