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TR17
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
TR18
The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
TR19
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TR20
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TR21
An all-out attack that becomes more powerful the less HP the user has.
TR22
Unsanitary sludge is hurled at the target. This may also poison the target.
TR23
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
TR24
The user rampages and attacks for two to three turns. The user then becomes confused.
TR25
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27
While it is asleep, the user randomly uses one of the moves it knows.
TR28
Using its tough and impressive horn, the user rams into the target with no letup.
TR29
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TR30
The user compels the target to keep using the move it encored for three turns.
TR31
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TR32
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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