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TM03
The user assists an ally by boosting the power of that ally’s attack.
TM04
The target is punched with an icy fist. This may also leave the target frozen.
TM05
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM06
The user flies up into the sky and then strikes its target on the next turn.
TM07
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
TM08
The target is attacked with a powerful beam. The user can’t move on the next turn.
TM09
The user charges at the target using every bit of its power. The user can’t move on the next turn.
TM10
The user scatters curious leaves that chase the target. This attack never misses.
TM100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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