Abilities

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Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Using its pure power, the Pokémon doubles its Attack stat.
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Enables the Pokémon to move first occasionally.
Boosts the Speed stat if the Pokémon has a status condition.
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